Soul Calibur Characters
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Soul Calibur 6 Screenshots. From the Bandai Namco press event, we get to take a look at some eye-popping screenshots of some of the main characters in action.
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Hi fellow souls,I'm a lapsed SC player. This means I used to play the crap out of Soul Edge on PSone and Soul Calibur on DC years ago.And although I also own SC II to V, I've never played them as intensely as the first two installments. Now that my copy of 6 has arrived and hearing it's a retelling of the first one, I can't wait to dive into it again.As I need to start from scratch after all these years, which of the following would you recommend as beginner characters (and why):-Siegfried-Sophitia- MitsuAre there also good tutorials explaining the new game mechanics and combos?Thanks in advance!.
I came from Soul Edge background too and I found Seong Mina to be pretty good because she is a relatively simple character without bells and whistles. If you have good fundamentals, you'll be good with Seong Mina. If your fundamentals are crap, you'll get floored with Mina.This is different from, say, Nightmare, when you can have poor fundamentals and still do alright.Another good choice would be Mitsu and Sophitia.
They're pretty much the Ryu and Ken of Soul Calibur 6. Siegfried is good, but his stances could be too much for some.
I THOUGHT Mitsu would be a good beginner character, but from a competitive standpoint, he has no obvious strengths / niches and I feel a lot of his stuff has a tendency to be high risk / high reward. So to be successful with him you actually need to learn a lot more fundamentals first.On the flip side, I was able to pick up in a matter of a few hours. Obviously tutorials help a LOT here. So personally, I feel like it would be more useful to just do a tour of the cast first in training mode along with videos to get a gist of their general niche and use that target specific skill sets. I think most of them are reactable. Some are actually pretty easy.
Mitsu's 33/99k guarantees a 1a on counter and is super easy to confirm because the CH punches your opponent like six feet away and into hard knockdown. For counter-hits that offer smaller openings I've been taking him into training and spamming the same move against a CPU (CPUs are usually bad to train against, but not if you're just training reactions).
I try to confirm when it counters and guard when it doesn't, and after a while it gets a little easier.Btw, my vote is Mitsurugi. You'll have less room to make mistakes with Mitsu, which can be frustrating, but there's an advantage in that: it teaches good fundamentals.
It's also worth mentioning that while a lot of players think Mitsu is lower-mid tier, most of the pros are calling him top five. If I'm reading that right, he's tough to get good with, but devastating once you are. And anyway, his moveset is just really fucking fun.If you do decide on Mitsu, pm me and I'll link you some videos on optimal play-style and tech. Or if you want some casuals I could show you.
Not that I'm a great player or anything (I'm only e-rank), just a well-researched one. I'm on ps4 and pc.