Wizard Of Legend Review
Wizard of Legend. Wizard Of Legend review. Hit and myth. Article Type All PC Game News PC Game Reviews Features. Year, 2020, 2019, 2018. This is our Wizard of Legend review on Nintendo Switch. The game starts with what may be one of the cleverest tutorials in recent memory.
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Two-person team Contingent99 has been hard at work on their procedural roguelike RPG Wizard of Legend since well before their successful Kickstarter campaign finished funding in July 2016. Now released as a digital game across multiple platforms, was this hack-n-slash action RPG with a focus on collecting cards and relics worth the wait? Time to find out in our Wizard of Legend review.
Let’s Get on with It
There’s not a whole lot going on in the story of Wizard of Legend. The player assumes the role of an up-and-coming wizard, who attempts to defeat three master wizards in a contest known as the Chaos Trials. Though there are only nine levels to pass, including three bosses, they are filled to the brim with tough enemies requiring precise timing in order to come out victorious. roguelikes are all about the challenge of relying upon an improving skillset to win, and Wizard of Legend does this by providing a multitude of enemies to defeat, and high damage against the player should they get hit.
Wizard of Legend presents itself as a game ripped straight out of the early ‘90s. Its pixel art and synthesized audio work is wonderfully nostalgia-inducing. There are three different themed areas generated for the dungeons, including a forest area, fire area, and ice area. Each area consists of two procedurally-generated levels, followed by a tough boss fight with those same elements as the basis for their attacks. It is not known ahead of time what the order of areas will be ahead of time, so a good player comes equipped with abilities that can suit any environment, which is easier said than done.
Your XP Won’t Save You
Many roguelikes include some sort of character progression in the hopes that the player can last longer and longer between deaths. Wizard of Legend doesn’t really include traditional character progression, as there are no levels to earn either on the player or equipment. Instead, Wizard of Legend relies on experimentation and skill honing if the player expects to make progress. Each time the player dies, any gold collected is reset to zero. However, magic gems, which are harder to come by, are banked. These gems can be used to unlock new arcana, relics, and outfits, as well as to purchase temporary buffs for the next playthrough.
Arcana are special cards that allow the player to perform certain moves. The player goes into each playthrough with a standard hand of four cards, each mapped to a face button or L1/R1 as desired. Since the randomly-generated dungeons will have pits that must be traversed over, one card that is required to always have on-hand is an arcana that quickly transports the player over a gap, with some card leaving behind decoys or other special effects. Two additional cards can be picked up over the course of a run through the campaign, usually featuring special abilities both offensive and defensive. Any arcana picked up during the campaign are lost when the player is defeated, however, and so it really serves as a way to try an arcana before they are added permanently from a merchant prior to battle.
Does this system of arcana and relics work? It’s fair to say that it isn’t for everyone. Finding the right combination of arcana and relics takes a lot of dying and experimentation, and even sheer luck. What a particular arcana or relic does is not explained until it has been picked up, which usually means spending precious magic gems outside the dungeon as well as gold inside. Enemies do occasionally drop arcana, but this is a very rare occurrence. Some players may hate the idea of buying an arcana with an epic-sounding name, only to be let down in that arcana’s abilities. But most people will likely look forward to their next unlock, and will attempt to integrate it into their play style. There are even special cursed relics freely given by a nefarious-looking hooded merchant within the dungeon. These usually grant a powerful buff, such as increased damage and stun rate, but they have a great cost attached, such as cutting the player’s maximum health in half, which means every hit counts. Part of the fun is learning what to pick up, and what to avoid.
Co-op Goodness
Co-op is rarely a word used in association with roguelikes, and yet Wizard of Legend has such a feature. Couch co-op will increase the odds that the game will be seen through to completion, if teamwork is achieved, that is. The feeling of achievement that comes across when successfully working together and defeating Wizard of Legend’s imposing bosses is reminiscent of Towerfall: Ascension, and that is a great thing.
Wizard of Legend has a certain charm that many roguelike fans will fall for. With 144 relics to find, and almost as many arcana, the staggering number of potential combat combinations is impressive. The procedurally-generated levels mean no two playthroughs are the same, however, options for replaying a particularly cool layout are slim. Some people may not like the difficulty level, but then again roguelikes are often tough for a reason, to keep players coming back to prove themselves. It may be a bit repetitive in spots, but for those looking to challenge themselves, Wizard of Legend is the latest roguelike to pick up, and for only $15.99 to boot ($14.39 for PS Plus members).
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Have you ever wanted to be a wizard? It's certainly not a profession for the faint of heart. It's not all slingling powerful spells around all day, either. It takes talent and true courage to become a powerful wizard like those who came before you, with dozens of different spells at your disposal and difficult challenges laid out in front of you to test your abilities.Contingent99's excellent lets you live out your magical fantasies with a colorful, frenetic roguelike that'll try you at every turn as it throws everything it has at you in a bid to test whether or not you really are worthy of the prestigious title.
It's a blast, even as you're struggling at the beginning to conquer just one level or two with your starter spells, and a magnetic force that'll keep drawing you back in as you progress. In a word, it's magical. Rise, Young Wizard, and Become A Legend. Wizards have to start somewhere, though, and you'll start Wizard of Legend as an absolute beginner. You're a nameless contender in the city of Lanova, where each year a group of the most powerful wizards in the world known as the Council of Magic hold a series of difficult challenges known as the Chaos Trials. They're held in Lanova Castle, with each of the three council members tasked with remaking one part of the castle over into a dangerous labyrinthine nightmare teeming with traps, treasures, and enemies.After a lengthy tutorial scene masquerading as a peaceful walk through a museum depicting the Chaos Trials and some of the elemental spells known as Arcana, or magical tools created as cards to help wizards cast powerful magic. You're then whisked away to start out your own storied rise to the top as the next famous Wizard of Legend, a path which will be riddled with you dying a lot of times.
Hey, those are the breaks.You'll be able to sort out equipment matters, change out spells, and perform a variety of actions in the base area you begin in before transporting yourself to Lanova Castle and its surrounding areas, where merchants wait to sell you some of the items you need to conquer the Trials. When you're outside Lanova Castle, you can purchase things with Chaos Gems earned within each dungeon, and while in the dungeon you can buy things with the gold you earn within. The catch is, the gold you earn is stripped when you die and have to start over, but you get to keep Chaos Gems.Once you're ready to start the Chaos Trials, you can walk forward and teleport inside to get things going. Then it's time to play over and over and die a million times before you get the hang of each enemy's patterns and how you can easily combat them.
As previously mentioned, this is a roguelike, so dying is par for the course. Progression is tied more to the arcana spells and relics you'll earn as you make your way through the Chaos Trials. Order and Chaos. As far as the Chaos Trials' setup, they're a series of three difficult boss battles with each Council of Magic member tied together with randomly-generated maze-like levels. Each level is populated by a series of traps and enemies, ranging from jelly-like blobs to bow and arrow-toting wizards. Some rooms are filled with lots of lava, while others have frosty terrain or grassy fields.
It depends on what's randomly generated each time.You've got a regular slash attack and dash at your disposal to use, and movement is quite zippy and smooth. It's a breeze to swish around the map and keep out of enemies' way only to pepper them with your own attacks in the blink of an eye. My favorite part of the game, in fact, is just how smooth and buttery everything feels, with zero lag or problems even when several enemies casting spells are onscreen at once.You'll find several shop rooms in each level, though there are other discoveries to be had at random as well, such as Taffy the Pinata, a game room where you can select one of your Arcana cards to trade at random with another card after a deck is shuffled, and more. Each level has a sub-boss in the larger scheme of things before you fight a wizard, and when you find the room where the boss is located, you can start the fight at any time, or teleport to one of the shopkeepers or other rooms you found in the dungeon. What you'll really need to get you through the Trials, however, are Arcana and Relics.Arcana range from fists that rise from the ground to pummel your enemies to a lightning storm that travels in a straight line across the battlefield. There are powerful firestorms and even those that augment your regular dash ability with an elemental spell as well, so not only will you dash out of harm's way, but you can leave a trail of flame wherever you go. There are a number of various arcana to test out, but unfortunately you're only able to have a few equipped at one time.
You'd be far too overpowered otherwise, obviously, so the fun lies in figuring out which arcana works with others and complement your play style well. There are over 100 different types of them, and it's always a treat to head into each round of Chaos Trials attempts to see what you can find next. Relics are ancient items created by past wizards deemed powerful enough to become legendary heroes. The're accessories that provide various passive effects ranging from offensive to defensive, so there's a different relic appropriate for each situation. There are several pages' worth of different relics you can purchase or discover each time you delve into the Chaos Trials, from a glove from Midas himself that nets you additional gold to 'vampire glasses,' which siphon health from enemies each time you land a critical hit. They're integral to making your way further into the Trials each time you return to make your way through, especially since you don't retain experience or anything to help you progress. Like Arcana, the more Relics at your disposal, the better your chances at conquering the enemies standing in your way.When you buy Relics, there doesn't seem to be a way to figure out what each of them do before cementing the sale, however, which makes it a little frustrating but also thrilling to see what you're buying and how you can incorporate it into your next run.
At first I found this a bit frustrating, but the mystery made me a more skeptical player and careful of what kind of purchases I made. Yer A Wizard, HarryWizard of Legend is a satisfying and thoroughly challenging roguelike with plenty of arcana to discover, relics to purchase, and several ways to help players feel as though they're customizing the game to make it totally theirs. With online and couch co-op, you can share the adventure with your friends, which makes adventuring throughout the Chaos Trials even more fun. I enjoyed my path to becoming a powerful wizard very much, though it may not be a game for the less patient.
It's a long way to the top if you wanna kick butt and take names.at least in Wizard of Legend, anyway. But it's so, so worth it. Try it and you'll see!This review is based on a PlayStation 4 digital code provided by the publisher.
Wizard of Legend is available tomorrow on Steam, Nintendo Switch, Xbox One, and PlayStation 4 for $14.99.